SCULPTING GIRL V 10

About the project.
The challenge
Build a base 3D model of a female head suitable for further texturing, retopology and animation — not just for a single static render.
The solution
We sculpted the model in plain clay material and presented it from two angles — front and three-quarter — so the cheekbone volumes, jawline and ear placement all read clearly. Brows and lash graphics are handled separately in geometry rather than texture, so the silhouette holds under any scene lighting.
The project in detail








Project details
- Format
- Fashion
- Category
- Fashion
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